AI Insights · Timothy · October 2021
Top 5 Sandbox Games on Android in Italy: Q3 2021
Discover the performance trends of the top 5 sandbox games on Android in Italy during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, Italy saw notable trends in the performance of the top 5 sandbox games on the Android platform. Here's a closer look at the weekly downloads, revenue, and active users for each of these popular games.
Roblox
Roblox from Roblox Corporation saw a steady increase in weekly revenue, peaking at approximately $90K in late August. Weekly downloads fluctuated, starting at around 38K at the beginning of July and showing minor declines and rises, ending the quarter with nearly 39K. The game maintained a strong weekly active user base, ranging from 1.4M to 1.6M throughout the quarter.
Block Craft 3D: Building Game
Block Craft 3D: Building Game by Wildlife Studios experienced relatively low weekly revenue, peaking at $381 in early August. Weekly downloads showed a significant decline from 26K in late June to just over 3K by the end of September. Active users also saw a downward trend, decreasing from approximately 207K to 116K over the quarter.
Town Building Life Simulator
Town Building Life Simulator from XGame Global had a modest revenue performance, with a peak of $56 in early September. Weekly downloads showed an upward trend mid-quarter, reaching a peak of 22K in late August before dropping to around 9K by the end of September. The game saw a significant rise in active users, starting at approximately 25K in late June and peaking at 48K in late August.
Craftsman: Building Craft
Craftsman: Building Craft by StarGame12 had no reported revenue during the quarter. Weekly downloads started strong at around 23K in late June but experienced fluctuations, ending the quarter with roughly 6K. Active users saw a slight decline from 150K to 127K over the same period.
Eerskraft
Eerskraft by Gooogame also had no reported revenue. The game experienced a significant increase in weekly downloads, starting at approximately 1K in late June and peaking at 25K in early September. Active users followed a similar trend, starting at around 3.5K and reaching a peak of nearly 50K in mid-September.
These insights, based on data from Sensor Tower, highlight the diverse performance trends among the top sandbox games in Italy. For more detailed analytics and insights, visit Sensor Tower.